AI Insights · Timothy · January 2022
Top 5 Co-op Games on iOS in the UK for Q4 2021
In Q4 2021, the top co-op games on iOS in the UK demonstrated varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five co-op games on iOS in the United Kingdom showcased a range of performance metrics. Using data from Sensor Tower, we delve into the weekly downloads, revenue, and active user trends of these popular games.
Roblox saw its weekly revenue fluctuate throughout the quarter, starting at around $808K at the end of September and peaking at approximately $985K in the week of December 20. Weekly downloads showed significant growth towards the end of the quarter, with a notable spike to nearly 140K in the week of December 20. Active users remained fairly stable, ranging between 1.4M and 1.6M throughout the period.
Clash of Clans experienced varied weekly revenue, beginning at $390K in late September and reaching a high of about $419K in the week of December 20. Downloads remained relatively steady, with a noticeable increase to around 24K in the same week. Active users showed a slight decline, from approximately 786K at the start of the quarter to about 710K by the end.
Pubg Mobile had a mixed quarter, with weekly revenue peaking at around $390K in the week of December 20. Downloads saw a gradual increase, with a significant jump to approximately 18K in the week of December 20. Active users showed a slight upward trend, starting at around 165K and reaching about 194K by the end of the quarter.
State of Survival: Zombie War saw its weekly revenue peak at around $328K in late October, with fluctuations throughout the quarter. Downloads were relatively consistent, with a notable increase to approximately 23K in the last week of December. Active users remained stable, ranging from about 91K to 110K over the period.
Pokémon GO recorded its highest weekly revenue of around $291K in early December. Downloads spiked to approximately 26K in the week of December 20. Active users experienced fluctuations, starting at around 940K and ending the quarter at about 789K.
For more detailed insights and trends, visit Sensor Tower.